Chris Weiler wrote:
"I subscribe to the theory that if I need more than one walk thru, then
I'm calling a dance that is too difficult for the crowd... That doesn't mean that
you don't challenge them at some point or call boring dances. The dances
need to flow well and be interesting, but not require a lot of thought
to dance. Most of the time, one walk thru should be enough."
While I wholeheartedly support keeping dances appropriate to the group at hand, I always
run two walkthroughs . Running only one walkthrough means either you have to ask the
dancers to reset or you start the dance with a couple out at the top of the hall. In
about as much time as it takes dancers to reset, re-take hands four, etc. , I can do a
quick second walkthrough which does three things .
1. I do the walkthrough at something closer to dance tempo . I've found that
this is extremely helpful for people who don't yet have the ability to
"feel" the timing (especially of a series of quick moves) during a slower
2. I move away from the educational language of the first walkthrough and mostly use
the calls I'll use during the dance.
3. I t progresses the dancers so that no one is out at the top. The music can start
almost immediately after the second walkthrough and new neighbors are identified which
minimizes the time between the walkthrough and the dance and maximizes dancing time .
Also, it's my experience that new dancers aren't concentrating much on who
they're dancing with. S o reorienting back to a familiar face doesn't help them
much. Experienced dancers are used to dancing with different people, so resetting just
takes longer to start the dance.