Seth, I do my best to categorize difficulty by the dance and not the
context. I think my Section III might include minor ventures outside the
minor set, for example, but not big movements away. At a place like
Pinewoods I might never touch a dance from Sections I or II.
On Wed, Jan 11, 2023 at 2:34 PM Tepfer, Seth <labst(a)emory.edu> wrote:
  Angela
 I love the idea of the colored stickers on the top. That sounds so
 colorful and enticing.
 When I started calling and building a collection of dances, I did a
 similar sorting by difficulty - Easy, Medium, Complex. And mostly, it
 works. However, My definition of difficulty changes in several different
 ways.
    - As I learn how to teach a dance - there are dances that previously I
    thought were challenging. But once I learned how to teach them effectively,
    it turns out there were not that challenging. It was me that was making
    them challenging
    - Context makes a huge difference as to what is an easy or challenging
    dance.
       - A dance that might be considered easy for a regular dance might
       suddenly become very challenging. We have had a huge influx of first time
       dancers in January - we call them the "New Years Resolution crowds". 
"Air
       pants" by Lisa G has no chain or courtesy turn, but would be far too
       difficult for the first dance of the night with all these first timers. I'm
       pulling back to "Family Contra" or similar.
       - On the other hand, if I'm calling in a school or for a wedding, I
       MIGHT call family contra late in the session - but it would be one I would
       build up to. In that context, "Family Contra" is advanced.
       - Finally, at a dance weekend, a dance that in other contexts might
       be considered intermediate difficulty becomes "no walk thru" easy.
 Seth Tepfer, MBA, CSM, PMP (he, him, his)
 Senior IT Manager, Emory Primate Center
 ------------------------------
 *From:* Angela DeCarlis via Contra Callers <
 contracallers(a)lists.sharedweight.net>
 *Sent:* Wednesday, January 11, 2023 1:48 PM
 *To:* Michael Dyck <jmdyck(a)ibiblio.org>
 *Cc:* contracallers(a)lists.sharedweight.net <
 contracallers(a)lists.sharedweight.net>
 *Subject:* [External] [Callers] Re: mechanical sorting systems
 I love that Joe remembered the edge-notched sorting system I told him
 about and also really love Jeff's suggestion of getting spiral-bound cards
 and removing the spiral! I've drilled holes in index cards before as Joe
 described, but the results weren't clean.
 *I don't remember who I first heard about this sorting system from, but I
 recall that they said some well-known caller/choreographer organized his
 cards this way. Anyone know who this was?* I've always wanted to
 rediscover this knowledge!
 For my cards, I've only in the last year developed a system I'm happy with
 after a decade of prototyping:
    - First, my box is divided into five sections (I, II, III, IV, and V)
    according to *difficulty*. Dances in the I section are easiest and
    won't even include a courtesy turn. Sections II and III are my most-used; a
    typical regular dance evening will pull from these sections. IV is for
    tricky dances — you could get away with one or two at a regular dance with
    a competent crowd, or you could save them for Advanced Dance events. V is
    really wacky hard stuff. Advanced as it gets.
    - Second, each card has a colored sticker (something like these
   
<https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.webstaurantstore.com%2Favery-5796-1-4-round-assorted-removable-see-through-color-coding-dot-labels-pack%2F15405796.html%3Futm_source%3Dgoogle%26utm_medium%3Dfreeclicks%26utm_campaign%3DGoogleShopping&data=05%7C01%7Clabst%40emory.edu%7C320567296483459d017e08daf4047b2e%7Ce004fb9cb0a4424fbcd0322606d5df38%7C0%7C0%7C638090597349435039%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=X92GqD513UOOFl%2FEw8Jmrs3hVyz317TO8qQ9kgCukzc%3D&reserved=0>)
    to give a sense of the dance's *disposition*. Pink is very balance-y,
    orange is moderately balance-y, yellow is moderately smooth, green is very
    smooth. The important distinction here is that I'm not wed to how a
    particular bit of choreography should be danced (i.e., a band could
    successfully play a smooth tune to an orange-coded dance) but my coding
    does give a sense of where to look for certain moves: if I want
    petronellas, I look in the pink dances first.
       - *The stickers are placed along the top edge of the cards and
       positioned according to difficulty, with dances in Section I having
       stickers on the left of that edge and dances in Section V toward the right.
       This makes sorting and identifying dances very easy.*
       - Finally, within each colored section I alphabetize. Occasionally
    I know the name of a dance I'm looking for (though not always!) and in
    those cases I usually remember enough about the dance to guess where in my
    box it will be.
 I've been really happy with this sorting system. Programming is easier. It
 means that if I need to change plans, I can select dances very quickly. It
 also means I can replace dances and re-sort my box at the end of the
 evening without trouble. I used removable stickers so that I could change
 my mind if needed, and this is the only thing I'd do differently so far;
 these stickers fall off too easily, even when folded over the top edge.
 Bonus: My box looks like rainbow stripes from the top.
 And another mechanic:
    - I always add a tally to the back of a card after I call it...
       - Regular at the top left, medley inclusion at the bottom
       - This allows me to turn my box around and select for favorites ("I
       need an old stand-by") or newly-collected ("I'm bored")
    - ...and I also add dance titles to a google spreadsheet before I
    re-sort the cards back into their categories
       - What did I call last time I was at this dance? What worked and
       what didn't?
       - I can also pull an old program from a comparable event if I don't
       have time to program from scratch
 On Wed, Jan 11, 2023 at 11:26 AM Michael Dyck via Contra Callers <
 contracallers(a)lists.sharedweight.net> wrote:
 On 2023-01-11 12:44 a.m., Joe Harrington via Contra Callers wrote:
 
 I heard recently (I believe from Angela DeCarlis) of a mechanical 
 sorting
  system based on the Jacquard loom concept that
became the Hollerith 
 punched
  card system.  I've never seen it in use. 
Does anyone do this? 
 See 
https://en.wikipedia.org/wiki/Edge-notched_card
<https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FEdge-notched_card&data=05%7C01%7Clabst%40emory.edu%7C320567296483459d017e08daf4047b2e%7Ce004fb9cb0a4424fbcd0322606d5df38%7C0%7C0%7C638090597349435039%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=flN8KaAZJR3pf74clihLeTnkL4d8RO27SXe0BMODAAg%3D&reserved=0>
 [Ah, Jeff Kaufman beat me to it.]
  Figure out the ten or so characteristics you
might want to sort on.  For
 example, easy, medium, hard, bouncy, flowy, separates partners, 
 sweetheart
  (keeps partners together), etc.  Take a stack of
cards and drill holes 
 near
  the bottom edge, one per characteristic (you can
drill a stack of cards 
 if
  you sandwich them between wood and clamp them). 
Now, on a given card, 
 punch
  out the rest of the paper between the hole and
the edge of the card for 
 each
  hole the card DOESN'T match. 
 Alternatively, you could punch out the margin when it *does* match (which
 would probably be less work). Then in the selection procedure, the cards
 that fall out (as opposed to the ones that stay on the needle) are the
 selected ones.
  [...]
 Good hole alignment and clean punching would matter, I think.  If you 
 are a
  real dance sorting fanatic, you could get like 30
holes around the card
 edges, but that would limit the writing space. 
 Back when I was young and had lots of time (and no computer), I made a
 deck
 of edge-notched cards to 'play' the game Mastermind:
 
https://en.wikipedia.org/wiki/Mastermind_(board_game)
<https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FMastermind_(board_game)&data=05%7C01%7Clabst%40emory.edu%7C320567296483459d017e08daf4047b2e%7Ce004fb9cb0a4424fbcd0322606d5df38%7C0%7C0%7C638090597349435039%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=Fs%2BuqPhPZtbpVy5IoYMzEOQairVzH9ugrbuyp0DKFnA%3D&reserved=0>
 (4 pegs of 6 possible colors, so 1296 cards, each with 24 holes and 4
 notches.) As I recall, during the selection procedure, cards with a notch
 at
 the selected hole (which *should* fall out) would sometimes 'stay on' the
 needle just from friction with the neighboring cards. So I'd have to
 jostle
 the deck a bit to shake those loose.
 Also, V-shaped notches increased the chances that a card would fall out
 when
 it should.
 One way to avoid these problems is to have two opposite sets of holes,
 with
 complementary notches. In the selection procedure, you use two needles,
 placed in complementary holes, and you pull them apart to separate the
 cards
 you want from the ones you don't.
 -Michael
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