Brief thoughts:
On the diagonal, it's also worth noting that if you're out, you have to be
attentive and know where you come in.
Spit out temporarily - Wizard's Walk is the only move I can think of where
I find Ghosts vs. treating the dance as a circle or just waiting out for a
few counts to be useful. That's not to say that ghosts aren't useful, just
that I don't find them so.
Beneficial Tradition is a dance with interesting end-effects. It follows
the "If there's nobody there, stay put" rule, but in a way that's not
immediately obvious. Typically that rule applies to couples, but in this
instance it applies to individuals. It's a double progression, so when you
progress around the end, it goes something like:
"pull-by left" - everyone with neighbor
"pull-by right" - man has nobody to pull-by with (stay put)
"pull-by left" - partner lady & man pull by each other
"pull-by right" - lady has nobody to pull-by with (stay put)
On Thu, Jun 27, 2013 at 4:27 PM, Jack Mitchell <jamitch3(a)mindspring.com>wrote;wrote:
So...I've been thinking about trying to put
together a workshop for
experienced dancerd that would consist of dances that have end effects, but
giving the dancers some rules of thumb to go on for different types of end
effects. Would be glad of some help brainstorming different general
categories of end effects (grouped by "coping mechanism"). Here's what I
can come up with off the top of my head (Corrections, additions and
clarifications welcome)
Type: Dances where you pull by along the set or do things with one
neighbor after another
Rule: At the ends, when you don't have a neighbor, treat your partner like
your neighbor
Rule: If you have to pass by shadows to get back to your partner, go the
long way at the ends -- don't try to cut the corner
Type: Things on the diagonal
Rule: If there's no one there, stay put and *keep dancing -- you're not
out yet*
Type: Shadow is also neighbor
Rule: Know that Shadow will fill both roles
Type: spit out temporarily (with partner, neighbor or shadow) and then
come back in
Rule: Dance with ghosts
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