On Sep 16, 2011, at 12:51 PM, Chip Hedler wrote:
(Bizarre aside: anyone remember Second Life?
Wouldn't it be cool if you
could program avatars to do dance moves and have a virtual contra dance, or
test dance sequences? Actually, forget that! It's totally against what I
value about real dancing! )
I sent the following e-mail to the MWSD caller's list on April 1, 2010...
Begin forwarded message:
From: Clark Baker <cmbaker(a)tiac.net>
Date: April 1, 2010 12:37:41 AM EDT
To: sd-callers(a)all8.com
Subject: Square Dancing in Second Life
With the box office success of Avatar, you may be interested in my experiences taking
square dancing to Second Life. In this virtual world, users (residents) can interact with
each other through avatars. Residents can explore, meet other residents, socialize,
participate in individual and group activities, and create and trade virtual property and
services with one another, or travel throughout the world.
Second Life has an internal currency, the Linden dollar (L$). L$ can be used to buy,
sell, rent or trade land or goods and services with other users. L$ can be purchased
using US Dollars and other currencies on the LindeX exchange provided by Linden Lab,
independent brokers or other resident users.
I put two and two together and created a square dance hall and offer square dance
lessons. People pay in L$ but I have made enough to make more teaching dancing in Second
Life than at some dances in the real world! I know that some of you are going to say that
teaching square dancing in virtual reality doesn't count, and that the computer users
should meet and interact with real people. However, I believe that they are square
dancing, and any kind of square dancing is better than nothing.
Let us know what you think.
--
Clark Baker, Belmont, MA
cmbaker(a)tiac.net